Narrative videogame in 2.5D. Living the memories of an Alzheimer victim.
Developed by an experienced team of former Gameloft developers.
LETHE is a 2.5D platformer in which Alan Zane, a loving husband and father, remembers for the last time his most treasured memories.
Alan is already at an advanced stage of Alzheimer's disease and will have to fight against the monster within his brain which tries to erase his memories.
Dive into those shattered moments in this original platformer. Solve mind trick puzzles. Understand better the struggle of this disease. Realize the most important; the result of one's life.
Alzheimer treated in an original manner: sensitize the audience to a difficult theme with original memory puzzles
Live the memories of our protagonist, confronting the disease
Made for everyone, bringing the game to a public not used to play
Story-driven + puzzles + adventures + platformer
An oneiric, vibrant and moving adventure.
An original world built from memories.
Accessible platformer for everyone.
Explore beautiful and fanciful environments.
Sensitive subject: the Alzheimer's disease.
With 4 years of professional experience in videogames and 6 more years in independent projects. His last position in Gameloft consisted on coordinating a small team of 4 programmers. In N.O.V.A. Legacy, Jairo coordinated Madrid development team with studios in Vietnam, Indonesia and Belarus.
More than 10 years of professional experience in Gameloft and Ubisoft. Mathias was a lead game designer for Gameloft and participated in projects like Littlest Pet Shop, Dragon Mania, Disney Magic Kingdom, Asphalt Overdrive and N.O.V.A. Legacy. Mathias also worked as a production assistant for Gameloft.
Daniel has been in the videogames and mobile apps industry for 5 years. After 5 years as a digital arts and Zbrush teacher, Daniel started to work for Cupra Studios as a lead artist (3D model & anim, concepts). He was finally hired by Gameloft as a 3D artist and taking the role of lead artist for some prototypes.
Carlos has been working in videogames since 2013. He worked as a Head QA Tester for Electronic Arts, participating in sagas like FIFA, Battlefield or Star Wars Battlefront and using dev kits of Sony, Microsoft and Nintendo. Afterwards, he worked as Senior QA for Gameloft and also as a Production Assistant in N.O.V.A. Legacy. Finally, he was the main game designer of some prototypes.
Level Designer & QA
Cristina graduated in Fine Arts in 2016. Later, she specialized in 3D Animation after completing a master's degree in Lightbox Academy. She has participated in several intensive courses, including a 5-month animation workshop by Maxi Diaz.
Professor of Digital Arts and Videogame Design since 2012, Carlos has worked in various fields, from writing videogame news and analysis, to writing comic scripts. Carlos is the writer of the script of GIANTS, published by Dark Horse Comics. The role of Carlos plays for Cuatro Monos is to achieve the emotivity levels desired without making the story dull.