LETHE

Narrative videogame in 2.5D. Living the memories of an Alzheimer victim.

Developed by an experienced team of former Gameloft developers.

LETHE

LETHE is a 2.5D platformer in which Alan Zane, a loving husband and father, remembers for the last time his most treasured memories.

Alan is already at an advanced stage of Alzheimer's disease and will have to fight against the monster within his brain which tries to erase his memories.

Dive into those shattered moments in this original platformer. Solve mind trick puzzles. Understand better the struggle of this disease. Realize the most important; the result of one's life.

Original theme

Alzheimer treated in an original manner: sensitize the audience to a difficult theme with original memory puzzles

Full of emotions

Live the memories of our protagonist, confronting the disease

Accessible

Made for everyone, bringing the game to a public not used to play

Features

Mix of genres

Story-driven + puzzles + adventures + platformer

Moving adventure

An oneiric, vibrant and moving adventure.

Original theme

An original world built from memories.

Accessible

Accessible platformer for everyone.

Beautiful

Explore beautiful and fanciful environments.

Sensitive subject

Sensitive subject: the Alzheimer's disease.

Video

Images

Team

With 4 years of professional experience in videogames and 6 more years in independent projects. His last position in Gameloft consisted on coordinating a small team of 4 programmers. In N.O.V.A. Legacy, Jairo coordinated Madrid development team with studios in Vietnam, Indonesia and Belarus.

Jairo Canales

Project Manager

More than 10 years of professional experience in Gameloft and Ubisoft. Mathias was a lead game designer for Gameloft and participated in projects like Littlest Pet Shop, Dragon Mania, Disney Magic Kingdom, Asphalt Overdrive and N.O.V.A. Legacy. Mathias also worked as a production assistant for Gameloft.

Mathias Takimoto

Designer

Daniel has been in the videogames and mobile apps industry for 5 years. After 5 years as a digital arts and Zbrush teacher, Daniel started to work for Cupra Studios as a lead artist (3D model & anim, concepts). He was finally hired by Gameloft as a 3D artist and taking the role of lead artist for some prototypes.

Daniel Rosa

3D Artist

Carlos has been working in videogames since 2013. He worked as a Head QA Tester for Electronic Arts, participating in sagas like FIFA, Battlefield or Star Wars Battlefront and using dev kits of Sony, Microsoft and Nintendo. Afterwards, he worked as Senior QA for Gameloft and also as a Production Assistant in N.O.V.A. Legacy. Finally, he was the main game designer of some prototypes.

Carlos Barrientos

Level Designer & QA

Cristina graduated in Fine Arts in 2016. Later, she specialized in 3D Animation after completing a master's degree in Lightbox Academy. She has participated in several intensive courses, including a 5-month animation workshop by Maxi Diaz.

Cristina Gros

Animator

Professor of Digital Arts and Videogame Design since 2012, Carlos has worked in various fields, from writing videogame news and analysis, to writing comic scripts. Carlos is the writer of the script of GIANTS, published by Dark Horse Comics. The role of Carlos plays for Cuatro Monos is to achieve the emotivity levels desired without making the story dull.

Carlos Valderrama

Writer

Councelors

Raul Mellado

Lead Programmer

Jonathan Maldonado

Engine Programmer

Ramon Acedo

Art Director